Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind's advances in science, the world remains a realm of mystery and supernatural occurrences. This is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an era when interest in the occult reaches new heights. While Leagues of Adventure firmly focuses on exploration and scientific endeavor, this book is one of restless spirits and haunted houses, spooky castles and Gothic architecture, fog-shrouded streets and deep forests, decadence and decay, secrets and madness, and where the supernatural defies the rationality of science and cold logic.